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Half-elves are a pretty common race choice in several fantasy RPGs. Just like humans, their main strength is diversity - they can be taken in many directions and be effective in many roles - but unlike humans, they also have some useful supernatural abilities.

Culturally, half-elves tend to be placed in one of two boxes: “I belong to no nation”, outcasts who feel connected to neither their elven nor their human heritages; or the complete opposite, “Everyone’s friend”, likable and diplomatic people who can easily slip into any culture, feeling at home wherever they go.

Personally, I don’t like either of these – so here are a few new suggestions for the story behind the half-elf. Mechanically (rules-wise, that is), the character is built as a regular half-elf, since she currently is one. The explanation for her being a half-elf, however, is completely different than the one in the rulebook, providing new roleplay options, that bypass those two usual boxes.

Includes 5e rules. 

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorEran Aviram
TagsDungeons & Dragons, Fantasy, Tabletop
Average sessionA few seconds
LanguagesEnglish
LinksOn DM's Guild

Purchase

Get this game and 11 more for $6.00 USD
View bundle
Buy Now
On Sale!
50% Off
$1.00 $0.50 USD or more

In order to download this game you must purchase it at or above the minimum price of $0.50 USD. You will get access to the following files:

1-Half-Elves-Final-DM.pdf 397 kB

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