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The party enters an inn. Now the players will probably be expecting one of two things: finding clues to advance the plot, or a chance to rest and renew resources. It’s all good and well, but sometimes these things are done with one or two dice rolls, just so we can get out of the inn and back into the “real” adventure. The inn is usually thought of as a place that provide a few needed services for the rest of the story, not as a part of the story.

In case you’d like to do a bit more with your inns – or if you need to fill in a few minutes at the start or the end of the session, while the party is in an inn – here are a few suggestions for interesting inns.

Every entry also has a suggested environment that’s suitable for the inn, and one NPC to add some colour. These NPCs are designed with some hooks, to interface with your story. 

Each inn also has a custom move made for use with Dungeon World, although it can also be taken as an inspiration for the type of things that might happen in that inn.

Purchase

Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

3-Inns-Final-DW.pdf 480 kB

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